About Company Press Careers. Community Blog Events. Sign in Get started. Search Books. Follow us. Read great books together A social reading platform for online book clubs Try Fable for free. Join the club Watch the video. Join the club! Your character, Quickthorpe, has been given a quest. He must travel to the four worlds of his planet -- ice, mist, water and fire. Once there he must defeat each beastly ruler and capture the guarded jewels. But beware; strange happenings and even stranger conversations await.
I found the puzzle-solving aspect of this game interesting, and at times even unique. The puzzles were fairly difficult, but not so hard that some good sleuthing, and maybe just a little off-the-wall thinking couldn't solve them.
For example, I was able to kill off a shark with some smelly socks! Character interaction played a prominent part in the game; unfortunately, it needed some improvement. Most character interaction involved a lot of talking on their part which often became tedious , with the occasional chance for you to choose from three or less questions or statements in response.
Although these responses ranged from extremely serious to outright silly, I found that this type of interaction tended to get in the way of the overall flow of the game. I didn't want to keep stopping to listen to conversations between characters I wanted to explore. But what sets Fable apart from other games of its genre is its offbeat sense of humor. The game as a whole was very bawdy, with big-chested women hanging out of windows and water spirits that hint at sexual rewards.
This brand of humor sometimes borders on blatant sexism, but in this case it was woven into the game well enough to avoid that effect. Although the Fable world had many of its own unique features that made me want to explore every nook and cranny, I was disappointed that there wasn't as much interaction with the environment as I would have liked. As in many adventure games, there were often objects lying around in Fable that beckoned you, made you want to grab them or use them, but you could only interact with a precious few of them.
While the characters themselves were graphically well-detailed, the animation used on them looked outdated. Each quest's completion gives players gold, which can be used to buy weapons and items, and renown, which affects the way townspeople react to the Hero. Heroes also earn trophies of their victories, which can be displayed to large groups of townspeople to earn more renown. In addition to fighting with melee weapons such as swords and maces and ranged weapons longbows and crossbows , Heroes can learn and use spells to empower their abilities, ward off damage, or harm foes.
As players complete quests or defeat enemies, they gain general experience as well as experience based on whether they used melee attacks, ranged weapons, or magic; these bestow Strength, Skill, and Will experience, respectively.
Experience can be spent at a platform in the Heroes Guild to level up attributes. Strength experience can only be used to modify three attributes: Physique, Health, and Toughness. The same applies to Skill which can only modify Speed, Accuracy, and Guile. Will can be used to upgrade your total magic power or to learn and upgrade spells which are broken into three groups, Attack Spells, Surround Spells, and Physical Spells. The experience the main character gains can be multiplied during combat through the combat multiplier.
Start creating for free Video Watch the video. Fable is purpose-built for collaboration. With team workspaces to share projects, media libraries to keep work in sync, and built-in version control, it's all in the cloud so you can focus on creating — together. We know motion design can be intimidating at first. Fable is designed to make it intuitive to take the first steps and has powerful tools to explore as your skills develop.
If you're a veteran motion designer, you need powerful tools.
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