In this variant, you must follow suit if possible - you cannot trump in any time you want to. For example, if spades are trump and diamonds led, you can save your 5 of spades only if you have no diamonds - if you have diamonds, you have to follow suit. This variant is fun, because you can have no trump to start with, and then pick up 3 or 4 or 5 trump in the replenish the odds are low for 5, but it does happen!
And, of course, people tend to save trump towards the end, to try to capture the 5 that they think their opponents couldn't save. In this variation of Pedro, the king of trumps scores 30 points. This increases the number of points available from 14 to 44, the scoring trumps being ace 1 , king 30 , jack 1 , ten 1 , right pedro 5 , left pedro 5 , two 1. The right pedro is the five of the trump suit, and the left pedro is the other five of the same colour, which counts as a trump ranking immediately below the right pedro.
The two of trumps scores for the player who plays it; the other trumps score for the team that wins the trick in which they are played.
As usual there are four players, partners sitting opposite. From a standard 52 card deck, 12 cards are dealt to each player, and 4 cards are dealt face down to the table to form a kitty. The player to dealer's left bids first, and the bidding goes around the table as many times as necessary. At your turn you can pass or bid a number.
The minimum bid is 30, and each subsequent number bid must be higher than the previous bid. If you pass, you are out of the auction; you cannot bid in later rounds.
When three players have passed, the highest bidder names the trump trump suit and takes the four kitty cards.
It is very unusual for all four players to pass, but if it happens the cards are thrown in without play and the next dealer deals. All players must then reduce their hands to six cards if possible, by discarding non-trump cards. A player who has more than six trumps discards all their non-trumps and must play more than one card to the first trick, so as to have only five cards left at the start of the second trick.
If you have to play more than one trump to the first trick only one of these cards can be a scoring trump. If you are lucky enough to have all seven scoring trumps you can play the two and one other scoring trump in the first trick.
If a trump is led, the other players must play trumps if possible. If a non-trump is led, the other players can play any card they wish. A trick is won by the highest trump in it. If no trumps were played, the leader wins, irrespective of the rank and suit of the cards played. A player who has no trumps left must announce "I'm up! This player takes no further part until the next hand.
When all six tricks have been played, the teams count the scoring cards they have taken. If the bidder's team have at least as many points as the bid, they score these points; otherwise they lose the amount of the bid.
The bidder's opponents always score the points they make. To win the game you have to reach a cumulative score of or more points as a result of a successful bid. If you do this you win even if the non-bidding team has more points at the time. You cannot win the game by reaching or more on a hand where the other team were the bidders, nor on a hand where you are set but your score remains over However, if a team reaches minus points they lose the game, no matter what the other team have scored.
Mark Given has written a shareware King Pedro computer program. In this version the points are:. Nine cards are dealt to each player. The minimum bid is 30; the maximum The bidding goes around the table as many times as necessary until one player makes a bid that the other three players pass. Then the high bidder chooses trumps, another four cards each are dealt and each player discards seven non-trump cards, keeping a hand of six.
If you have no trumps at all among your 13 cards you "fold your hand" - place your cards face down and take no part in the play. If you have only one trump, or two trumps one of which is the two, you may pass these to partner and then fold. If you have more than six trumps then you may discard non-scoring trumps, but they must be discarded face up, so that everyone knows what trumps are in play.
If you have all seven scoring trumps you may discard the two. The high bidder must start by leading a trump. Thereafter the winner of a trick may lead anything to the next. If a trump is led the other players must play trumps if they can. If a non-trump is led the other players must play non-trumps of any suit if possible; only a player who has nothing but trumps can play one.
A trick is won by the highest trump played to it; if no trumps are played it is won by the player who led to the trick, irrespective of the other cards played. If the bidders take at least as many points as they bid they win the points they made; if not they lose the amount they bid. The opposing team always score the points they make. The game is won by the first team who achieve a score of points at the end of a hand on which they made a successful bid.
The process of adding further scoring trumps to Pedro is further continued in this game. Not only the nine as in Pedro Sancho and the king as in King Pedro but also the three of trumps is a scoring card. There are four players in fixed partnerships, and a standard 52 card pack is used. The ranking of the cards is as in Pedro, with the other five as the same color as trumps the left Pedro counting as a trump ranking immediately below the five.
Points are scored for winning scoring trumps in tricks, the scores being as follows:. Nine cards are dealt to each player, in threes. The bidding is by numbers, the maximum being 63 and the minimum presumably 1.
Players bid in rotation, starting at dealer's left and going around the table as many times as necessary until the highest bid is passed by the other three players. After the bidding each player is dealt four more cards which uses up the whole pack discards seven cards, so that everyone has a 6 card hand. The rules of play are as in Pedro.
The high bidder leads. Players must who can follow suit must either do so or trump. Players who cannot follow suit can play anything. This game seems to be confined to Maine, USA. The following description is based on a contribution from Linda Moran.
Jason Breton and David Wuori have provided some further details and variations. It is played with 53 cards - a standard deck with one joker. It is called 83 because that is the number of possible points. Points are scored for winning cards of the trump suit in tricks.
Trumps are chosen by the high bidder and the trump suit consists of 15 cards: all cards of the named suit, the other five of the same color, and the joker. The ranking from high to low and values of the trumps are as follows:.
The cards in the other suits rank from ace high to two low - missing the five in the suit of the same color as trump - and have no point value. The game is played clockwise. Each person is dealt 12 cards and five cards go face down in the center as the "kitty". The bidding begins with the player to dealer's left, and each person in turn can pass or bid a number, which must be higher than the previous bid if any. The bid is the number of points you and your partner contract to take in tricks.
The minimum bid is 30 and highest normal bid is 83 - the total number of points in the pack. However, a higher bid of "83 double" is also allowed: like a normal 83, this is also a contract for you and your partner to take all the points, but it scores if successful and you lose if you fail.
The bidding continues for as many rounds as necessary until all of the players except one has passed. The high bidder then takes the five card kitty and announces a suit of their choice which will be trumps.
All players must then reduce their hands to six cards, discarding any excess. A player who has more than 6 trumps may keep a hand of six trumps and pass any excess to partner. If two partners have more than 12 trumps between them, they will have to discard suficient non-scoring trumps to bring their hands down to six trumps each. It is always illegal to discard scoring trumps, and thus there are always 83 points in play. The bidder leads to the first trick.
Any card may be led - there is no compulsion to lead a trump if you see an advantage in doing otherwise. If a trump is led, the other players must play trumps if they have them; if not they may throw any card. If a non-trump is led, the other players have a choice of playing a card of the led suit or a trump.
The 'opposite 5' means the 5 which is the same colour as trump e. The 2 including its one point is always kept by the person who plays it, regardless of who wins the hand. These point values apply only for cards of the trump suit as decided in the bidding round - all 'dirt' suits are worthless.
Note: In Queens County, New Brunswick, the 2 of trump is worth 2, and the 10 is worth 0 points, the game is also played to Menu Menu. Chess Go Poker Contract bridge. Chess Go Backgammon Connection games. Poker Contract bridge Card games Cards classifier. Domino Gambling List of dice games Rummy games. Scrabble Monopoly Sudoku Mahjong. Home :: Card games. The ranking for trump suit is Ace high , King, Queen, Jack, 10, 9, 8, 7, 6, 5 the one of the suit , 5 the one of the other suit of the same color , 4, 3, and 2 low.
The other suits follow the same ranking of Ace high. King, Queen, Jack, 10, 9, 8, 7, 6, 5 when applicable , 4, 3, and 2. Sixty-Three also assigns certain cards with values for scoring. The only cards worth points are of the trump suit. The Ace of trump is worth 1 point, the king of trump is worth 25 points, the jack of trump is worth 1 point, the ten of trump is worth 1 point, the 9 of trumps is worth 9 points, the five of trump is worth 5 points, the other 5 of trump is also worth 5 points, the 3 of trumps is worth 15 points, and the 2 of trumps is worth 1 point.
They can either bid or pass. If bidding a player will need to bid higher than the previous bid. The bid can be a minimum of 1 point or a maximum of Players are bidding for the chance to call the trump suit. The bid continues until 3 players have passed. The winner of the bid will call the trump suit. Then each player is dealt 4 additional cards.
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