Regards Jib I want to thank all the developers and addon people for the work they do. I appreciate your efforts. Great Work!!! Originally Posted by jib I have a SD and the only thing wrong is that it does not show up in Sviewer. Com Archive. All times are GMT The time now is AM. All rights reserved. Make a short run from Whitefish to Columbia Falls to pick up loaded product ready for market, and drop off empties. Demonstrates a technique for swapping a string of empties and loaded cars in a siding.
Conkelly Logging. There's a lot of work to do out at Conkelly Plant. Use the power of the GP to remove loads and deliver fresh empties, but you can't do it all in one trip. Requires the GP add-on loco CP Train Created by CJDipper In this scenario, the player is put in a situation where they're both following and being followed by a train. On your journey eastbound, you'll recieve a radio transmition from the train ahead of you, indicating where said train is. CSX iron ore train part 2: return to dover yard.
Created by TrainSimVideoProductions. CSX Super Slug. This is just one of those scenarios that i've made just for fun and it was mainly to test out the pulling power of the VRC road slug. I'll be reworking it with the freeware VRC road slug and steam DLC some time down the line but untill then if you have t On an Autumn morning you are the engineer of Train and have stopped at Gilully in order to let a wrong main Railblazer pass. You will soon be on your way westbound with a tri East Coast meteor.
Created by Cubs The year is And your incharge of the Northbound Amtrak Meteor. You will take the train north, as far as For Lauderdale. There should'nt be any delays on the trip. Incorrect Screenshot. Eastbound Military Special. It's a Saturday afternoon in late February and today you have a special train. You will be taking a train of military vehicles toward the East Coast for travelling overseas. You have picked up the train at Johnstown and will run non-stop to Altoona.
Eastbound Z To Cheyenne. It's a calm Wyoming afternoon and an eastbound Intermodal has arrived in Laramie. You'll climb in the cab and take it east to Cheyenne. Emergency at Evercreech Junction! It's a few years after WW2 and Germany is still enraged. Last night, some German terrorists caused an explosion in Evercreech Junction. The bombed a train full of gunpowder that was about to depart for Templecombe.
Bring some medical supplies to Evercre Emergency on the Hill. Created by trainman4. There is a major slide at the summit. Traffic is at a stand still and backing up. Get to the summit as fast as possible to clear it up Created by Im very sorry for the wrong screenshot, I'm pretty sure that it won't ever happen again.
I'm very sorry. Lots of trains need to go and there arent any engines to take them. You are one of many trains to take engines to Hobart Empire Builder Into the Night. Forgotten train. Today you will enter a forgotten locomotive to take it to repair Created by Peter Griffin. Created by petj.
This is only my second scenario. Drive Class 70 to Westerfield to collect broken down Container train. Drop off at Ipswich Upper Yard. Collect Aggregate wagons and proceed to Colchester Goods Loop. Freight on the Corridor.
Created by dbright You will be driving an express freight service from New Rochelle to the Bridgeport yard. This consist represents a CONN dot locomotive. Good luck! Geep's out of San Bernardino Pt. Geep's to Market. Now that the modernizantion of Kingwood is in full swing. The older engines are being sold off. Four GP9's have been preped for sale and need to be moved down to the mainline for pick up. GM50 in Blackwood Creek.
A short detour has the GM50 making a quick stop for railfans in Blackwood Creek. Granite Bound Empties. It's a summer afternoon in August and you are the engineer of a pair of UP GP50s waiting for their next assignment.
Your job for this afternoon is to haul some empty hoppers up to Granite for loading and then departing Granite later in the day. Hands up to MG. You're on signal maintenance duty today. You've just fixed a problem at CP slope, but now MG tower has called for some help with something up there. There aren;t any trains going that way that can spare the time to drop you off, so you'll have to take a pu Heavy haul of gravel out of Granite, Version 1.
Created by karinya. Take a load of empties to Granite inner circle, uncouple and pick up the loaded consist on Granie outer circle after coupling one loco the the back of that consist, then head on up the hill. MDB Helping the war effort V2. The year is , and WWII is in full swing. You are hauling a train of army vehicles and a tanker to shafter yard, where a key system electric will take over. The first version of this scenario had a problem, so I am reuploading it to fix it.
Heritage Duo. Take care of your train on this run. Difficulty: easy, duration: 45 minutes Hialeah Industries. Build a consist from local industries and add them a larger consist at Hialeah Yard. Keddie Daylighter. We have got steam and the GS-4 daylighter is the choice. SP takes the rail today headed to Keddie Leaving Altoona - Part 1. You have a "friend" going along in his caboose and a few emergency loco parts that need dropped off in Cresson in "Leaving Altoona Leaving Altoona - Part 2.
Scenario 4 in series In Part 2 on your way through Cresson you will need to drop off some engine parts that a crew is waiting on. Oh, Al Toona is still back there in his caboose. Leaving Altoona - Part 3. Scenario 5 in series This part of this series takes you into Johnstown. Enjoy the company of Al Toona and "his friend" as they ride along. Leaving Cheyenne - Part 1.
Scenario 2 in series Well your consist has been formed thanks to the crew in " Yard Work Cheyenne Part 1 ". Now it's time to take this freight out and head towards Lara Leaving Cheyenne - Part 2. Scenario 4 in series We now continue the trip west through Wyoming. You will have another drop then a stop while some stock is finalized and will be ready for " Leaving Cheyenne - P Leaving Cheyenne - Part 3. Scenario 6 in series The Container stock is finalized and ready for Part 3.
Leaving Cheyenne - Part 4. Scenario 7 in series You now have clearance to drop the empty Container cars for the broke down switcher. Leaving Cheyenne - Part 5. Scenario 8 in series As you approach Laramie you need to drop the Cement Hoppers at the plant outside of Laramie then it's time to enter the yard and bring your trip from Cheyenne to an end.
Leaving Fredericktown. Scenario 1 in series In this scenario a mixed freight needs taken to the Brownsville area. You will have a few things to do on the way. This will set up a future "Yard Work" scenario where you will break up and sort this consist through out the "West Br Leaving Helper - Part 1.
Scenario 3 in series The "Yard Work" crew got your SD40 prepped and you will make your way to the yard in Helper then form up your consist and head out for Provo.
Leaving Helper - Part 2. Scenario 5 in series Wagon numbers have been double checked and you can now hook up to the cut of Boxcars in Castle Gate then head towards Provo. Leaving Helper - Part 3. Scenario 7 in series As soon as Amtrak passes you can continue towards Provo. You will have a drop and pick-up in Colton before giving right of way to another west bound freight. Leaving New Haven - Part 1. Scenario 6 in series With your work done in the New Haven Yard you will be heading back down the line completing miscellaneous duties.
Leaving Plum Creek - Part 1. Leaving Plum Creek - Part 2. Scenario 4 in series In part 2 of this scenario we finish our run by pulling into Whitefish. Leaving Whitefish - Part Scenario 20 in series With the switcher crew from " Yard Work Cut Bank " done gathering what you need it is now time to head to Shelby to finish your journey across Maria Leaving Whitefish - Part 1. Scenario 7 in series Next you will be pulling a freight out of Whitefish and heading east. You will also be picking up some stock in Columbia Falls before you end Part 1.
Leaving Whitefish - Part 2. Scenario 9 in series The series continues at Conram with a quick drop off then you'll end Part 2 in Belton by supplying a crew with some empty Centerbeam wagons. Leaving Whitefish - Part 3. Scenario 11 in series The series continues at Belton with a quick pickup in Red Eagle then it is off to Paola to end Part 3.
Leaving Whitefish - Part 4. Scenario 12 in series This will be a short run into Essex to drop off and pick up some stock in the next scenario: " Yard Work Essex ". Leaving Whitefish - Part 5. Scenario 14 in series In "Yard Work Essex " some stock was switched out and now you are ready to continue East to Blacktail. Leaving Whitefish - Part 6. Scenario 15 in series After a short stop in Blacktail some stock is waiting to be picked up in Summit, Montana Elevation - Continental Divide.
Leaving Whitefish - Part 7. Scenario 16 in series In part 7 you will be dropping off and picking up in Glacier Park then it is off to Spotted Robe to end this part and wait for some freight to be loaded for part 8.
Leaving Whitefish - Part 9. Scenario 18 in series Part 9 goes from Blackfoot to a stop at the yard in Cut Bank. Life on the New Haven "Bigelow Textiles". Created by Steemboot Villie. VNHRR v3.
This is a fairly complex switching scenario and provides litt Local freight train at Adriana County. Created by thomas-eichhorn. Take a local freight train from Claiborne to Delray. Duration: minutes Local West MBT.
An easy run from Victorville to Cajon Summit as you are in charge of a local making your way west. An enjoyable little run through the desert if you've got 30 minutes to fill. Please don't forget to rate it if you have enjoyed the run.
Have fun Haul empty coal hoppers from the screening plant at Augustine to Lockwood open mine, setting out 20 cars from the rear of the train at Salvatore en-route Majestic Veteran. Good Morning! You've been assigned to the Dunham Lake Lumber Company's morning shift. You will be taking empty flatcars out to the logging sites and bringing fresh loads of lumber back to th Metrolink Train Pt.
Take from Oceanside to Irvine on a Bright Morning! Miami Limestone. Created by blandmedic. Drive a loaded limestone unit train from Miami towards West Palm Beach. You have two ACCW's for power. You must remain alert for restricting signals Miami Rocks. Stone is an important commodity that comes from Florida. Think you can rock the world?
Difficulty: Easy. Duration: 85 Minutes Mix Freight to Shelby Pt. This is a mix freight run to Shelby. In part one you will power your way up to the summit. Part 2 of Mix Freight to Shelby starts off at the summit. The snow is still coming down and construction along the tracks near Shelby will be slowing you down. Watch your speed, have fun, and remember Mixed Special on Track 3.
You have stopped on a siding on Track 3 waiting for a higher priority train to pass. Your long mixed-freight special is due at Laramie in about an hour. You have three SD70 locomotives at your control, so keep a good speed.
You have been notified by Dis Montgomery Local. Some local work out of Montgomery on the race track in Chicago. MOW Train. Created by Cluck Norris. This is a busy line, so be quick about it, we don't want any trains delayed. While on a local run, pick up and drop off cars around the Cutbank yards before continuing on to Shelby. Take the morning intermodal train to Whitefish this morning. The train has encounted minor delays over the Pass today but we don't anticipate any more issues.
Created by Not. A Challenger from Wycon Nitrate at 55mph to Cheyenne Yard, uncouple and then light engine back to the shed. New Blood in Kingwood. Times are changing in the hills of Kingwood and so must the railroad. A new face also brings new On this weekend morning, you will be pulling together a short local consist at Dover's East Yard, then head eas North Dakota Crude Part 1.
Created by duddiefresh. North Dakota oil production has quadrupled in the last six years and has increasingly relied on the railroad to deliver the natural resource to many of the States. You will first need to make up your train in the southside San D Update: added AI NS Racetrack oil train. Oak Point Assembly. Off To The Races! PT 1[HF19]. Created by Hawksfan It is the first weekend of the horse racing season and Amtrak has sponsored a special train to take passengers from Los Angeles to Del Mar Solana Beach.
You have been chosen to drive this train. Your power is a trio of privately restored Santa Fe F7's al PT 3 [HF19]. On the 3rd portion of this scenario series. You have just gotten back to the train after taking a rest. Now that the final safety checks have been finished you are clear to pick up your passengers and take them home!
Hurry though, you don't want to delay a Oroville Job [PRB]. The year is and WP is in its final years of independance. You are the engineer of a WP switch job serving the yard and industries around Oroville.
Pacific Special. Today you will take the Surfliner from sandiego to oarnge. Be carefull there are some red signals along the way Created by The Texas Railroadin' Weeb. It's Summer on Sherman Hill, recently restored Big Boy is running a photo-runby with classic freight cars donated by railroad mueums and collections across the US.
Some cars even came from Pennsylvania to be in the chance to re-live history! You will Provo Passenger Service.
Take your F7 to Helper on a passenger service out of Provo. This part 1 of this series Provo Passenger Service Part 2. This is Part 2 of Provo Passenger Service. Get to the summit and take the downgrade into Helper Provo Yard. We have yard work in Provo. Take and marshall up your train for the last outbound of the morning Red Eagle Logistics Boxcars.
Created by gsmith. A scenario for Majestic Falls Railroad route I don't know anything about US railroad operations but this route is so good I wanted to make something for others to drive and explore. So, you are tasked with collecting two boxcars that are just about Return to Cheyenne - Part 1. Scenario 10 in series With your yard duties done in " Yard Work Laramie " you need to head back home to Cheyenne with a string of empty Tanker Cars for the plants in and Return to Cheyenne - Part 2.
Scenario 11 in series Part 2 will take you through Dale, a pick-up in Buford and then a stop outside the Granite Loop that will set up " Part 3 ". Return to Cheyenne - Part 3. Scenario 12 in series Part 3 is the final run back into Cheyenne.
With no pick-up available now in Granite it's time to head home and get the much need empty Tankers to the local plants. Return to Whitefish - Part 1. Scenario 22 in series The time has come to head back to Whitefish. Return to Whitefish - Part 2. Scenario 23 in series Some wagons that you dropped in Blackfoot during the " Leaving Whitefish " trip are now empty and need cleared.
Part 2 will end there as a local crew Return to Whitefish - Part 3. Scenario 24 in series The crew in Blackfoot added the empty Cement Hopper wagons to your consist and your next stop while eastbound traffic passes will be in Grizzly. Return to Whitefish - Part 4. Scenario 25 in series Eastbound traffic has just passed you in Grizzly. After you go over the Continental Divide in Summit you will stop east of Blacktail.
Return to Whitefish - Part 5. You can now drop the cars in need of service then continue Return to Whitefish - Part 6. Scenario 29 in series Time to leave Essex for a quick pick up in Red Eagle before you end this next part that will bring you closer to Whitefish.
Return to Whitefish - Part 7. Scenario 30 in series Just outside of your pick-up in Red Eagle you will have another in Belton then stop for an eastbound freight in Coram. Return to Whitefish - Part 8. Scenario 31 in series As soon as you are clear to proceed you'll have one last drop then it's finally time to arrive back in Whitefish. Created by Deltatango. Your extra train has somehow been squeezed into the normal schedule but you have to wait for numerous scheduled trains.
So listen to the Seaboard Shunting! A late night consist needs sorting and a last minute delivery needs to be moved up the line. Santa Fe Shuffle. Its a slow sunday afternoon at the Santa Fe subdivision here at castle rock railroad. Dispatch needs you to make a run moving freight to the main yard with a pair of GP9's. Traffic on the rails is light so it should be a nice easy run.
Run time: 90mins Shelby-G Park Amtrak. Created by carlperr. There is plenty of AI Created by Excitement Domination.
Sherman Hill Created by Ertwander. This is a one and a half hour scenario where you take some hoppers from Laramie to Granite.
As said in the title, the depicted time are the early 60s. Instead i made heavy use of so Shunting at Doncaster. Created by Deadly. Your shift is nearly over and We need you to shunt a couple of cars to the scrap lines and there will be a train to take you home when you shut off your engine EDIT: I forgot to change the Fricken Photo so deal with it also help me fix it Slug on the main line Part1. CSX needs you and your crew to test out a prototype road slug build off an GP What better way to do so then to have them take a large shipment of refrigerator cars back up the line.
Snow Hero. Created by DPTrains. Southwest Chief 3 P Today you will take Amtrak's Southwest Chief along the Racetrack. This is a Career Scenario. Steam on the Quincy ADV. Take a steam locomotive on a run to Quincy Junction on the Quincy Railroad. A couple of the industries the Quincy Railroad serves have cars ready to go to the junction for interchange with the Western Pacific. We'll head out to the junction and pick Steam on the Quincy HUD.
Steam vs Diesel - The Merchant Venturer. Created by Nana. Drive the real-world service from Bristol to Exeter with a twist. Do yo Street Running v1. Created by railD. Due to data loss on my SSD, the updated version has been lost for good.
This is "Street Running", a small module I've made in my free time. He was the first engine on the Island, being originally from the Furness Railway. Sounds and cab aliased to default Flying Scotsman model. By Kerry McCoy. Henry is a tender engine who works on the Island of Sodor.
He is very mindful of his green paint with red stripes for which he stuck in the tunnel, afraid the rain would spoil it! He is larger than James but smaller than Gordon. He was often ill, which was a result of his poor design, and needed special Welsh coal.
When he had a nasty accident with the Flying Kipper, the Fat Controller sent him to Crewe for repairs, and he came back literally a different engine. James is a mixed-traffic engine who works on the Island of Sodor. He is proud of his bright red paint and it often gets to his smokebox. He is nonetheless a Really Useful Engine. Includes multiple textures for various facial expressions.
Modeled with 3D Canvas 7. Sounds and cab require Flying Scotsman model not aliased. By Felix Cheng. These branch line coaches are hauled mainly by Duck and Oliver, but they have also been pulled by Edward. These are the branch line coaches with which James had his newspaper and bootlace experience. Also the prototype for Annie and Clarabel 4-door version. They are commonly seen throughout Seasons 1 and 2. Basic cabview with limited animations - based on photo by Jared Forcier - included.
Requires MSTS v1. SMS files, traction motor and air release sounds courtesy Ron Furto, reworked sounds from our original pack based on recordings from Phil's Locomotive Page, and additional brand-new sounds by Nick O'Dell including a new GE compressor recording.
All other sounds are aliased to the default Dash 9 files. Includes custom lighting and extra Metra parts added with Freightanim tag.
Texture revisions include new logo artwork, body corrigations, numberboards, and side stripes. Released with express permission from Michael "MadMike" Barthels. By: ZY Moon. Available from The-Train. By John "JJ" Chaisson. By: Wiesner Gerhard. The following road numbers are included, , , and Each has it's own unique weathering detail, and it's own colorized patch. Please read the original readme from the ATSF GP60, which is included in this package, for credit on the original model itself.
You will need the same requirements as the ATSF unit required. By Shawn Kelley. Original model by KLW. Eng file by Bob Boudoin. Eng editing and lighting by Paul Fowler. Original line textures by Jacques Belanger. Updated to RS-1 v2. By Bjoern Arlt. Requires special cab package available on the site and MSTS v1. By: John Netzlof. Ron Furto-based SMS files. By Kevin Da Rosa. For use with GO Transit , some file editing necessary.
By Cory Duguid.
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