How to get ghosts to appear in sims 2


















See details Show less. Turn on suggestions. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Showing results for. Search instead for. Do you mean. How to make ghosts appear in Sims 4? Zombies Plants vs. Zombies 2 Plants vs. Zombies Heroes Other Plants vs. May It has been over a week and I can't seems to make the ghost of my deceased sim appear.

Me too. Message 1 of 4 63, Views. Don't spam me either. Or else i'll just delete it. Introduction to the guide Section A: Disasters A1. And other various safety tips A2.

Burglaries are indeed a disaster A3. Somebody left the bath running Types of disease, there are others besides the flu. Being contagious can be fun for the whole family!

Symptoms that say what you have or not B4. Recovery is watching Saturday morning cartoons and a bowl of chicken soup Section C: Death C1. How to handle death in your household C2. Death himself and pleading with him C3. Ways you can not persuading you kill your sims C4. Ghosts and their fabulous colours!! Ghosts get angry too C6. How to use Exorcisms to their fullest Section D: Version History 1. Introduction to the guide Disasters are a common thing in life. They range from burning up your kitchen to burglaries to ghosts.

But you can prevent them with the help of this guide. Try to make sure it doesn't happen to you. Cooking: Burned food has a small chance of igniting and starting a fire. This is most likely to be caused by bad cooking skills.

Unattended Cooking: If a sim becomes distracted from the food on the stove or inthe oven, it will most likely catch on fire. Fireplaces: Flammable objects made of wood or cloth will catch on fire. Electrocution: After a sim gets shocked by repairing an electronic, the object may catch on fire. Fire also has behaviors. Once it burns out, the object is reduced to ash.

Fire spreads in a pretty simple way. It burns any objects adjacent to the one it is burning or floor. All sims in the house will run to the fire and panic. There are only a few ways to prevent fires. Inexperienced cooks should not cook on an stove or toaster. Smoke alarms should be in a room with flammable objects. Sims with low mechanical skill should not repair electronics. Keep all furniture at least 2 floor tiles away from a fireplace. Keep an eye out on what your sim does while they are waiting.

If they get distracted, food is fire. In the event of a fire, do as you've always been told and call the fire department if you, for some reason, don't have a fire alarm in the same room. But you'll have to constantly "X" out for the sim to not panic.

Sims can also extinguish fires themselves. But since sims are not the fire department, their handy fire extinguisher puts fires out at a slower rate, increasing the chances the sim could catch on fire. When the fire subsides, ashes will be leftover to reduce the environment score.

Burglaries are indeed a disaster Burglaries occur between 10 pm and 4 am about every 18 nights. The burglar sneaks into the house, checks it out, and steals the most valuable objects on the lot.

That is unless you have a burglar alarm. Once the burglar enters the room with the alarm. The fuzz will show up and fight with the burglar. If the cop loses the theif gets away and the cop says a bad pun. If the cop wins then the thief gets cuffed and taken to the squad car. If the robber actually got something the cop will then give you the objects depreciated value.

Floods are very easy to prevent but take forever to clean up. If a leaky plumbing object is spilling out water, it could spread the water throughout the entire floor. If on the grounds level, the water will spill to the street. The environment score will plummet and nobody will be happy. Watch out for broken sinks as they constantly spill water. August - last edited August I have a sim's tombstone and I've waited five in-game days. I tried mourning,leaving sugar scull offerings,playing spooky music on the radio at high volume and low volume,made both living Sims sleep,made them be awake and had them up at and And the tombstone has nothing around it.

Maby one of these will work for you? Wishing the best of luck. April For those who play on console or for those that don't want to cheat, I know it helps if you mourn for them a lot!

And once they show up, be sure to interact with them and they will more likely visit! I don't have too many ghosts in my game, so there is a chance they could be bugged, but I haven't heard of any ghost bugs for now. I just know that mourning them a lot has always worked for me , eventually.

July February Help us improve Answers HQ! Take Survey No, Thanks. Sign In or Register. This "Be Spooked" interaction can be canceled. It will not override what is in the Sim's action queue, so it can be canceled before the Sim is spooked. One premade lot where Sims can see ghosts is the cemetery of the Goth family, which has the ghosts of dead relatives, i. When it's used at night, the Sim who used it will be transformed into a green, ghost-like figure and will be able to talk to ghosts, as well as walk through walls and objects.

Simon Crumplebottom , one of the many ghosts that haunt The Goth mansion , spun a bear's head. There is a different type of ghost for each type of death in The Sims 2. Each has their own color and many have special abilities. All ghosts can scare living Sims—sometimes even to death—by showing themselves.

Seeing a ghost is a common want for Knowledge Sims, and they will get a positive memory when they see one. Other Sims will get a negative memory. Sims may also have wants to "See the Ghost" of Sims they are enemies with or furious at. All ghosts can interact with some objects, for example: making a chair float or a teddy bear's head spin. Sims do not seem to notice or react to ghosts unless one chooses to make its presence known.

All Sims aged child and older can become ghosts. Babies and toddlers are not able to die, and so cannot become ghosts. Ghosts cannot harm pets, but they can disturb them. However, even though children can also become ghosts, they are extremely glitchy since a lot of their animations will be missing or broken, as they will simply "teleport" here and about around the lot instead of walking and lack any facial animation whatsoever.

Furthermore, they may cause certain NPCs to spawn on the lot to "pick them up" due to the internal routine of the game when a Sim dies, they are now technically considered to be alone on a stranger's lot at night , including universal NPCs such as the Witch Doctor.

Some of those NPCs were never intended to appear on a residential lot and may cause unexpected and unstoppable game corruption. In the event that a child dies, it is strongly recommended to move its grave to a community lot in order to avoid impromptu visits from undesirable, dangerous NPCs. The environment need of a Sim who goes outside at night while more than one ghost is out haunting will drastically fall down into the red zone.

Although all ghosts interact with objects and scare Sims, angry ghosts do so more violently. Normally, a ghost will only scare a Sim if they're close enough. Angry ghost will have wider range to scare Sims. An angry ghost may do things such as:. Ghosts often appear just after p. Ghosts disappear at or around am. They're never seen in the daytime or within the hour before or past light with one possible exception.

More than one angry ghost can appear at night, but it's more common to only see one. When there are only a few ghosts, they tend to appear around every three nights.

When there are more than five though, they may appear every night. When a tombstone is on the lot, eerie background music may play if a Sim is outside. When a ghost is out, the music will be percussionary, and will play at intervals or whenever a ghost jumps into something. If a Ghost disappears to scare a Sim, their ambience will stop playing until the targeted Sim has been scared. The exception to the daytime rule is if a grave is struck by lightning. A blue rod can strike a gravestone , resulting in a ghost appearing during daytime hours.

They will float around the house for a much shorter period than they would during the night before returning to their grave. The easiest way to keep ghosts quiet is to move their graves to a cemetery. When there, several anger triggers won't work; however, a starving ghost will still be unhappy if there is no fridge. Mourning a grave will keep the ghost quiet for the time being, and building a moat around the grave site will stop them from invading the Sim's home, as they can't cross water.

If Testingcheatsenabled is on and there is a ghost wandering around, the player can pause the game and make the ghost selectable, then just cancel the "Haunt" action and quickly make the ghost unselectable again. The ghost will then disappear. It is also possible to ForceError them, as this acts like canceling the action. Players who are irritated by ghosts raiding the fridge or leaving puddles can change how they died by first using testingcheatsenabled and then shift clicking on the ghost's tombstone.

Options will then appear to change the cause of death; old age and satellite create fairly quiet ghosts. A deceased Lilith Pleasant scaring someone. The ghost of a Sim who died by Rally Forth. Certain types of death don't have a unique ghost color. Instead, their color will be similar to Sims who die of starvation, but their behavior might differ.

The ghosts include the death by sunlight, coffin scare, and murphy bed. The wishing well ghost will be similar to ghosts of old age. Ghosts who were struck by lightning will be similar to ghosts of electrocution.

The Running with Scissors Playset ghost will be similar to death by fright. The ghosts of dead Sims will appear at night and haunt the living Sims and scare them, and "scary" music will also play when ghosts appear on a lot. Only one lot, Goth Manor , has pre-made ghosts. In the home console versions of The Sims 2 , all dead Sims become ghosts that the player can fully control. Ghosts will be able to perform different social interactions with living Sims, including the ability to possess and scare them.

Their needs will be static in the middle. All ghosts look the same regardless of how the Sim died. Unlike most Sims games, ghosts will appear at all times of day. Dead Sims are never really lost forever or at least for a long time as they are in the PC version. In the PlayStation portable version, the main character can only die and be controlled. As playing with this life state, the player can move the character throughs walls or scare others. The Sim will stay as a ghost until the Grim Reaper himself resurrects the Sim or is asked by the player before the duration's expiration.

When the Cute Ghost painting is placed in the hotel, Sims may start receiving phone calls and text messages from the guests and concierge complaining about the hotel being haunted. The players may find the cute cartoonish looking ghost who dons the original look of a ghost opposed to looking like a Sim floating around Strangetown, he appears mostly in the lobby.

He attempts to scare guests but can be temporarily removed via vacuum cleaner; he will return as long as the painting remains in the hotel. Due to the ghost not looking like a Sim it is unknown who he actually is, guests will just refer to him as 'Ghost'. He makes child like noises, so could be a child.

The Concierge will ring the player saying the ghost visited and started crying, though the player will never see this. If the ghost is nearby while the player is socializing with another sim it may reduce the amount of successful interactions needed to successfully perform an interaction.



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